SMALL HEIST.
BIG BRAIN.
Three gems. One clever guard.
Steal the goods. Outsmart Jev. Get out.
01 THE NIGHT SHIFTTURN 00/ 40
You’re the little green troublemaker.
Text map & positions
Columns count left to right; rows count top to bottom. Move one column or row at a time. Only the positions listed below are walkable; all others are walls.
You: column 1, row 1. Jev: column 9, row 5. Exit: column 1, row 7.
Remaining gems: column 9, row 1; column 5, row 4; column 9, row 7.
- Row 1: columns 1, 2, 3, 4, 5, 6, 7, 8, 9.
- Row 2: columns 1, 4, 6, 9.
- Row 3: columns 1, 2, 3, 4, 6, 7, 8, 9.
- Row 4: columns 1, 4, 5, 6, 9.
- Row 5: columns 1, 2, 3, 4, 6, 7, 8, 9.
- Row 6: columns 1, 4, 6, 9.
- Row 7: columns 1, 2, 3, 4, 5, 6, 7, 8, 9.